Product merchandising

Choosing, grouping, ordering, and presenting products so the right items get seen first and the store supports a sales goal.

deciding which products show firstarranging the shopwhat goes on the front pageput the best sellers at the topproduct merchandizingthe shop window but onlinewhy is this same item always at the toppushing the stuff we need to shift

See it

Live demo coming soon

What it is

Product merchandising is the editorial layer over the catalog: choosing what gets grouped, featured, pinned, badged, cross-sold, and placed in the first row. The products do not change; the store changes how and where shoppers meet them. It is the supermarket endcap and the eye-level shelf moved onto a grid.

Reach for it around launches, seasons, campaigns, excess stock, and any category where a raw alphabetical or newest-first sort makes no commercial sense. A useful system mixes rules, such as in-stock and high-converting first, with manual pins for the story a merchandiser needs to tell today.

Gotcha: an automatic best-seller sort keeps rewarding yesterday's winners and starves new products of exposure. Give manual placements an expiry date, keep sold-out items from occupying prime slots, and record why an item was boosted so the grid does not become an unexplained pile of exceptions.

Ask AI for it

Build a merchandising editor for collection pages. Let an admin drag products into pinned positions, define scheduled boosts with start and end timestamps, add sale or new badges, and preview the resulting desktop and mobile grid before publishing. Resolve the final order with a stable sort: active manual pins first, then in-stock status, merchandising score, and original catalog order, while pushing sold-out items to the end. Render every card image with CSS aspect-ratio: 4 / 5 and object-fit: cover so merchandising changes never break the grid.

You might have meant

product listing pagecollection categorycross sell blockproduct catalogaov