Frame rate (fps)

How many frames play per second. 24fps feels like cinema, 60fps feels like live video, and mixing them on one timeline stutters.

24 vs 30 vs 60fpshow smooth the video looksfpsframes per secondframeratehigh frame rate video lookwhy my video looks like a home video instead of a moviethe setting that makes video look cinematic

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What it is

Frame rate is how many still images play per second, and it is the single biggest lever on whether footage reads as 'film' or as 'live video'. 24fps is the cinema standard and carries a slight, familiar strobe. 25 and 30fps read as broadcast and corporate. 50 and 60fps look hyper-real and clean, which is why they suit sports, screen recordings, and gameplay, and why narrative work usually avoids them. That last part is a convention audiences have learned, not a law of optics. Shooting 60 or 120 and delivering at 24 gives you clean slow motion.

Pair it with shutter angle. The 180-degree convention puts shutter speed at roughly 1 / (2 x fps), so 1/48s at 24fps and 1/120s at 60fps. It is the denominator that runs at double the frame rate, not the exposure time. That gives each frame natural motion blur. Break it and footage either turns jittery and staccato, the 'Saving Private Ryan' look, or smears into soup.

Gotcha: mixing frame rates on one timeline causes stutter, because 30fps clips in a 24fps sequence have to drop frames. Pick the sequence rate first and conform everything to it. Also watch the 29.97 versus 30 and 23.976 versus 24 distinction: those NTSC fractional rates are why audio slowly drifts out of sync over a long clip when someone assumed the round number.

Ask AI for it

Deliver this edit on one exact frame rate system, chosen up front and not mixed: either a 23.976fps timeline with 59.94fps material retimed to 40 percent for slow motion, or a true 24fps timeline with true 60fps material. Conform every clip to the chosen rate and flag any source whose native rate does not divide cleanly so it does not judder. The recorded shutter cannot be changed after the fact, so if a retimed or synthetic shot looks too crisp, add motion blur in post to match a 180-degree look.

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motion blurspeed rampinterpolated slow motiontime remappingbitrate

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